Most colleges offer sorts of clubs for the students to comingle, socialize and network. Some are useful for the community; others are just plain silly and fun. However, one club that stands out amoung all others is the Humans vs Zombies club. This bi-yearly event takes place in both the Fall and in the Spring and is surely one of the greatest clubs to be a part of.
If you have never heard of the event before, in a basic rundown “Humans vs Zombies” – also known as HVZ for short – involves a battle for survival between the
There are even specialized tiers of zombies along with different perks, like the tank zombie who can only be stunned with socks, leaving the hard-core Nerf specialists defenseless. Perhaps more importantly you should bring a cautious mindset and good physique for you will need it.
• All humans must wear their green bands on their arms at all times. Although not a punishable rule, it is advised that you do not wear green clothing in order to hide your band and decrease its visibility for the gameplay’s sake.
• All guns that shoot foam darts are allowed, meaning that players are not limited to Nerf Products – even though they’re super cool – and are allowed to use other brands.
• Darts cannot be modded – or modified – but the guns may be with limitations. You may add flashlights, lasers, camo, and etc to your weapon but internal modifications cannot exceed the 90fps rules; this states that guns cannot fire darts past 90 feet per second for safety concerns.
• Humans only have one life, when they are tagged by the infected they must hand the zombie their tag number, which will then be sent to the HVZ website to officially convert the survivor to a zombie.
• Humans can be cured with an anti-virus which is made in the form of a code of various numbers and/or symbols which when sent to the main site can transform an infected survivor back to a human. The code can be found on daily
• Nerf swords and melee weapons are not allowed and will not stun zombies.
• Buildings are safe-zone which zombies cannot infect, but are able to roam about freely.
• They are allowed to take off their headbands at any time, but must wait 30 seconds after putting them on before attacking.
• Obviously you’d expect in the zombie apocalypse there would not be a shortage of zombies, so in order to supplement that environment if a zombie is hit with a dart or sock they must remove their headband and has to sit out for 5 minutes. That way the number of zombies does not dwindle. The stun time also varies year to year depending on game results and such as well as where you play it.
• Zombies can only infect one victim at a time – kind of a dumb rule – so that if one were to sneak up on a group, he/she could only catch one at maximum.
There are also some general rules to keep up during play, many of which may seem like common sense. Yet during gameplay, one may lose sight of their minds – at least a tad bit – and do something less than that of deplorable value. We have a high standard of security here at RIT and have campo security officers and stations, so shouting “he has a gun” in the midst of the night is surely to bring up high suspicion. Instead we urge members to call them blasters to sway away confusion and potential hazards. When you are being chased by hoards – even though it is just play – judgment often flies out the window, like for example, a student jumped off of a 35ft bridge last year and broke both his legs while being chased. Things like this are not usually expected but they surely occur here during this kind of time.